(Some big mods are in the works, but it remains to be seen whether those'll see the light of day. Further changes will be made by modders only. If bugs are discovered they'll probably be fixed, but the game is pretty much done by this point. They recently released a patch, but it was probably the last one. The devs announced this earlier this year on their website. It should easily accomodate additional race and world traits, though compatibility with mods that grant additional Tomes will require some mod-by-mod additional work (details TBD).There will be no more expansions or DLCs for this game. The mod tosses most of the game economy out of the window. Add option to cast Age Of Affinity spells Add option to build multiple Affinity Province ImprovementsĦ. Add a control spell to teleport all player units to the battlefieldĥ. Add configuration option to choose the terrain and structure to serve as battlefieldĢ. Please don't abuse them to get MM bonuses or extra XPġ. Resource Nodes and Magic Materials spawn on the map, though they shouldn't. Workaround: Be a sport about it and don't bring more heroes to the battle than agreed.ģ. Resetting the game is currently unable to clean up heroes. Workaround: Player 2 should close all events that show up while Player 1 is changing settings, and use the control strategic spells to access the menu later.Ģ. Host may spawn additional copies of the Tome Picking Menu event for Player 2 by repeatedly reopening the pregame menu. The in-game menus are event based - in case you mistakenly close one, you can always reopen it through scripted Game Control strategic spells.ġ. When in game follow the tutorial to setting up your first battle. You need to set 2 players and I recommend far distance for more reliable map generation. From Custom Realms menu pick "Skirmish mod". Welcome to the arena! This overhaul mod is meant as a tool to quickly and easily set up tactical 1v1 PvP battles.
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